Commands › Clash Manager / Solver › Clash Solver Connect Into Nearest Node2d By Revit Native
Clash Solver Connect Into Nearest Node2d By Revit Native
Coming soon
Before you run this
Active document; source element resolvable; at least one candidate in 2D radius at same Z.
After it runs
Either one ConnectTo / NewElbowFitting or no change.
When to use this
- Solver 2D wire-up after a plan-view move.
Don't use this when
3D connects — use ConnectIntoNearestNodeBySystemMatch.
Inputs
| Name | Kind | Type | Required | Default | Description |
|---|---|---|---|---|---|
PresetKind |
config | string |
no | "clash_tolerances" | Deterministic config preset |
Decision flow
1) Validate element unique id. 2) Instantiate ConnectorOpsConnectIntoNearestNodeIn2dCommand, copy resolvers, set AllowCrossSystemWithWarning=false. 3) Delegate Execute. 4) Tag tracker with strict_system_match=true + delegated_to.
What you'll see in the chat
on start
Plan-view connect with strict system match…
thinking
Delegating to ConnectorOpsConnectIntoNearestNodeIn2dCommand…
on success
2D connect delegated, strict gate enforced.
on failure
Plan-view connect failed: {error}
REST API
Not yet exposed
This command does not carry a [RestApi] attribute today. Once tagged, this section will auto-populate with:
POST /api/v1/commands/clash_solver_connect_into_nearest_node2d_by_revit_native- Request body schema (from
[RestApiParam]) - Response schema (from
[RestApiResponse]) - curl / JS / Python code examples
Keywords & intent patterns
clashsolverconnectintonearestnode2dbyrevitnative · 2d connect revit native · plan view strict connect
Related
| Pillar | Clash Manager / Solver |
|---|