Commands › Clash Manager / Solver › Clash Solver Connect Into Nearest Node By System Match
Clash Solver Connect Into Nearest Node By System Match
Coming soon
Before you run this
Active document; source resolvable; at least one candidate with matching system type in radius.
After it runs
Either one ConnectTo inside one Transaction or no change.
When to use this
- Clash solver connect step after a move.
Don't use this when
Cross-system connects — use the ConnectorOps 3D command directly with AllowCrossSystemWithWarning=true.
Inputs
| Name | Kind | Type | Required | Default | Description |
|---|---|---|---|---|---|
PresetKind |
config | string |
no | "clash_tolerances" | Deterministic config preset |
Decision flow
1) Validate element unique id. 2) Instantiate ConnectorOpsConnectIntoNearestNodeIn3dCommand, copy resolvers, set AllowCrossSystemWithWarning=false. 3) Inherit command runner (caller's Revit UIApplication). 4) Delegate Execute(); pipe its tracker outputs into this command's tracker. 5) No extra logic — this command is the strict-system wrapper.
What you'll see in the chat
on start
Connecting to nearest system-matched node…
thinking
Delegating to ConnectorOpsConnectIntoNearestNodeIn3dCommand with strict gate…
on success
Strict-system connect {connected}.
on failure
Strict-system connect failed: {error}
REST API
Not yet exposed
This command does not carry a [RestApi] attribute today. Once tagged, this section will auto-populate with:
POST /api/v1/commands/clash_solver_connect_into_nearest_node_by_system_match- Request body schema (from
[RestApiParam]) - Response schema (from
[RestApiResponse]) - curl / JS / Python code examples
Keywords & intent patterns
strict system connect · clash solver connect · in-system 3D connect · system match connect · no cross-system
Related
| Pillar | Clash Manager / Solver |
|---|